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It’s telling, then, that on the precipice of the apocalypse, the folks who made it are dogged, albeit with banal drives. If the game gets too hard and you give up, your avatar could be thought of as “going hollow” within your game world. Over time, they lose their minds and go “hollow.” Throughout the series, this little bit of lore has been leveraged as an analogue for the player. People in the Dark Souls universe fade as their will does. As a send-off for this trilogy, The Ringed City has to tie a lot of disparate threads together, and it manages this by focusing on its characters.įigures like Patches–a deceitful, murderous thief–conclude their arcs here. An undercurrent of weighty themes and a dense overworld more than compensate, however. Just as each new concept starts coming into view, you move on.
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It’s a shame, then, that The Ringed City’s brisk pace just isn’t enough to give these new ideas the attention they deserve.
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Once you know where and how to move, the area’s still a challenge, but in true Souls fashion, it’s far from insurmountable.
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At first, that seems like a breach of the series’ guiding mantra of “tough but fair.” However, it’s there to upend expectations and encourage new styles of play–in this case, stealth–that the series had yet to explore. And these angels can’t be killed directly. The subsequent salvo of golden light-spears can tear through your health in an instant if you’re not careful. Dark Souls 3: The Ringed CityĪngels guard much of the area, and they can spot you from some ways off. You’ll rush out and die, without a chance to learn much. You won’t find your first bonfire (a shelter from the universe’s grotesque monsters) for quite some time, and even then it doesn’t seem too useful. In previous games, high-risk, high-reward play was advantageous–but it’s essential here. The Ringed City takes all of Dark Souls’ ideas and presses them to their extreme. It’s striking, tense, and emblematic of the expansion as a whole. These show your gradual descent into the nightmarish plane of the Ringed City–an apparent mosaic of the series’ past settings now caked in ash and dust–and balance moments of desperation against bursts of fatalism. Your introduction shunts you through a series of monster-packed corridors interspersed with steep, bizarrely nonlethal drops down cliffs. With the Ringed City, however, those pretenses fall away. Dark Souls 3: The Ringed City InfoĪs weird as the worlds of Dark Souls can be, their brutality tends to keep them grounded and tangible. It’s fortunate, then, that the Ringed City doesn’t waste any of that creative energy the source of article is gamespot. These twisted landscapes make for a surreal backdrop and a fitting metaphor for the final chapter of Dark Souls. Here, at the edge of the world, an old woman quips that she feels like a god, looking over all creation as it races toward the end–of everything. The cobblestone pathways and towering cathedrals of the eponymous Ringed City twist and melt into one another as they fall into oblivion.
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